There are two kinds of group here.
A guild is a group of members who work on one kind of
thing — theology, writing, teaching, code, video, testing. A guild has
levels you grow through, and someone to learn from.
An interest group is lighter: a group around one
subject, with no levels. Turning up is all there is to it.
You do not have to be good at it to join either one.
A guild is where you learn the craft, with people who already know it.
Pick whatever appeals to you on the form below; you can change later.
Two guilds are joined by invitation and are not on the form: the
Shepherds, who look after the community, and Copyright.
The form below offers two kinds of group, and the site keeps the
difference everywhere, so it is worth a moment here.
A guild is a community of practice: members who look
after one kind of work and teach it to each other. Theology, writing,
pedagogy, code, video, testing. A guild has levels, mentorship, and —
for some — a share in reviewing what the community publishes.
An interest group is lighter: an affinity community
around one subject — design, marketing, translation, prayer — with no
levels and no say over how work is routed. Taking part simply is your
membership.
Joining either is not a claim to expertise. It is the
opposite — a guild is where you go to learn the craft alongside people who
already have it. Most members arrive able to do none of it.
Within a guild the levels follow what you have actually done rather
than what you said on a form. There is also the possibility of being
mentored.
Two guilds are not on the form. The Shepherds Guild,
which is the community's oversight body, and the Copyright Guild, which
looks after licensing, clearance and the project's own legal documents,
are joined by invitation rather than by application.
On the form below, tick whatever appeals. It is an expression of
interest, not a commitment, and you can change it whenever you like.
Guilds exist so that the different gifts in a community have somewhere
to live, and so the community can trust the work that comes out. When a
course needs a theologian's eye or a teacher's judgement, there is a guild
standing ready to give it — and the person giving it is known.
Levels are earned from evidence. Progression follows
the record of what you have contributed and mastered, granted by people
already at that level. This is why the formation-data consent and guild
levels are connected: levels are granted against a record, so with no
record kept there is nothing to grant against.
Sojourners is the open door. Many members begin there
— the general formation guild that everyone belongs to — and move into a
specialist guild as their contributions accumulate. Guild membership
follows service rather than claim.
The Tester's Guild is a special case: its work is to
run courses in order to find what is wrong with them, and it does that in
Trialing mode so that testing never pollutes a real formation record.
Two guilds are closed to application. The Shepherds
Guild and the Copyright Guild are entered by invitation. That is not
ceremony: the Shepherds hold the approval gate on published work and on
new versions of the project's legal documents, and the Copyright Guild
performs copyright clearance and drafts those documents, so in both cases
membership itself carries authority that self-assertion must not be able
to grant. The Theology Guild is closed for the same kind of reason —
membership there is a verified credential — which is why the form's
Theology box starts you in Sojourners, the open formation guild, instead.